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CirruSoul

Web and HTML5 Games

Games that run in the browser with nothing to install — 2D, 3D and multiplayer — using JavaScript and TypeScript.

Browser games reach people instantly from a link, which suits promotions, brand campaigns, educational games, casual games and portal publishing.

How we build

TypeScript with a proven engine: Phaser or PixiJS for 2D, and Three.js, Babylon.js or PlayCanvas for 3D. Heavy code can run in WebAssembly, and the same game can be wrapped as an Android or iOS app with Capacitor.

What we handle

Responsive controls for touch and keyboard, fast loading and asset compression, leaderboards and accounts, real-time multiplayer on Node.js, and integration with game portals and ad networks.

Start a project

Have something to build?

Tell us what you are working on. You will hear back from an engineer — not a sales script — within one working day.