Browser games reach people instantly from a link, which suits promotions, brand campaigns, educational games, casual games and portal publishing.
How we build
TypeScript with a proven engine: Phaser or PixiJS for 2D, and Three.js, Babylon.js or PlayCanvas for 3D. Heavy code can run in WebAssembly, and the same game can be wrapped as an Android or iOS app with Capacitor.
What we handle
Responsive controls for touch and keyboard, fast loading and asset compression, leaderboards and accounts, real-time multiplayer on Node.js, and integration with game portals and ad networks.