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CirruSoul

Unity Game Development

Mobile, PC and WebGL games in Unity and C# — from a playable prototype to a store release.

Unity is our most-used engine for 2D, 3D and hyper-casual to mid-core games, because one C# codebase ships to Android, iOS, PC, WebGL and more.

How we build

We start with a small playable prototype so the idea can be judged by playing it, then grow it feature by feature. Code is organised for a team: clear scenes and prefabs, dependency injection, data-driven design with ScriptableObjects, and Addressables so downloads stay small.

What we handle

Gameplay and controls, UI with the new UI Toolkit or uGUI, animation and cinematics, shaders and visual effects, physics, save systems, localisation, performance profiling on low-end phones, and store submission.

PC and console targets are released through each platform's own developer programme.

Start a project

Have something to build?

Tell us what you are working on. You will hear back from an engineer — not a sales script — within one working day.