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CirruSoul

AR, VR and XR Development

Augmented, virtual and mixed-reality games, training and product experiences for phones and headsets.

XR is not only for games: it is also used for training, education, real-estate walkthroughs, retail try-on and product demos.

How we build

Unity with AR Foundation and the XR Interaction Toolkit on top of OpenXR, so one project can target Meta Quest headsets and Android and iOS phones. For no-install experiences we use WebXR in the browser. Unreal Engine is used where high visual fidelity is required.

What we handle

Hand tracking and controller interaction, plane and image detection, comfortable locomotion and UI for VR, performance tuning for standalone headsets, and store release.

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Have something to build?

Tell us what you are working on. You will hear back from an engineer — not a sales script — within one working day.