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CirruSoul

Live Ops, Analytics and Publishing

Build pipelines, analytics, A/B tests and store releases — everything that keeps a game running after launch.

Releasing a game is the start of the work. We set up the tools and processes that let a small team update a live game safely.

What we set up

Automated builds for every platform, version control suited to large binary assets, crash and performance monitoring, event analytics and funnels, remote configuration and A/B tests, content updates without a new store release, and store listings, assets and release tracks.

Publishing

Google Play, the App Store, Steam, itch.io, the Epic Games Store and web game portals, including store policies, age ratings and privacy requirements.

Start a project

Have something to build?

Tell us what you are working on. You will hear back from an engineer — not a sales script — within one working day.