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CirruSoul

Mobile Game Development

Casual, hyper-casual and mid-core games for Android and iOS, with ads, in-app purchases and live updates.

Mobile games live or die on feel, size and speed on ordinary phones. We build for the devices people actually own, including low-memory Android phones.

How we build

Unity for most projects, Cocos Creator or Flutter with the Flame engine for lighter games, and native Kotlin or Swift when a game needs it. Builds are kept small, start fast and respect battery and data.

Monetisation and release

Rewarded and interstitial ads, in-app purchases and subscriptions, remote configuration for tuning without an update, analytics and crash reporting, and publishing to Google Play and the App Store.

Start a project

Have something to build?

Tell us what you are working on. You will hear back from an engineer — not a sales script — within one working day.